6Zuni also demolishes RGs when you have two dozen fetishes tearing them apart on top of BBV.I've been playing Inferno in a group and solo. 6 set Zuni is easy to get and very forgiving on what you'll need for the other item slots. I did a WD first both of the last two seasons so I could start farming shards for alts, and it worked out well. I noticed you didn't mention WD, which imo are the easiest of the classes to quickly gear and then carry friends. Wizards tend to be somewhat slower on RGs and involve more kiting. Also very high burst, which makes them good on RGs. Marauder's playstyle is somewhat more passive and forgiving, as you can hide a good ways back and spam CA while your turrets chew through everything. Wiz is also solid, although with all of the possible sets Kadala can be a pain as I always seem to end up with 4 of each before I get any 6 set. Where wizzard uses blizzard to kill off the low HP ones for a DH that's just a bit trickier so Wizz is just a bit faster paced I would say.ĭH is probably the easier to gear of those two, marauder's is easy to gather and 6 set is viable throughout low to mid GR40s with decent rolls. DH just doesn't feels that versatile to me. The builds are diverse and very fun to play. Monks: very strong overall, yet very much relying on dash for my taste. It's got all you need, a full toolkit to survive and do damage, but it doesn't feel amazing. and I destroy GR's that my Monk (who I played way) more has problems with.ĭHL: Honestly I find it just boring. sadly, but it's literally a glass cannon, with Electrocute, Black hole, blizzard you literally destroy everything.īarbs: Just awesome, within a few hours after dinging 70 I was doing T6. My Wizard has very low thoughness, but thanks to my friend playing wiz I had a full set of Firebirds when it hit 70. I have the following at 70 in seasons: DH, Monk, Barb, Wizz.
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